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[7/19/15] FLYING PANDA ANNIVERSARY JAMBOREE

Sun Jul 19, 2015 12:13 am by laticat

The Jamboree has officially started! It will run for two weeks, from July 19th to August 1st. We have a wide variety of games, contests, and raffles slated, and the calendar is chock full of events! Please check it out and bring your friends. You may earn some pretty prizes!

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[7/5/15] ANNIVERSARY ANNOUNCEMENTS

Sun Jul 05, 2015 4:04 pm by laticat

With the third anniversary closing in quickly, you should be aware of several changes! A new banner is in production, and will be implemented sometime this week. Also, Donut Hole (now closed), will be released on the 17th! Get hyped and spread the word!

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Name Pending [A Text Adventure]

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Name Pending [A Text Adventure]

Post  Shea on Sun Apr 12, 2015 9:08 pm

How to Play
Spoiler:
In a text adventure, there are two kinds of participants.

Those participants are:

The Parser, who runs the game.

The Players, who keep the game moving forward with the commands they input.

The Parser begins the game with an introduction, which can do anything from just ask a simple question of the players, to giving a detailed layout of current events and throwing you into an event.

In order to indicate the end of their addition to the story, the parser leaves '>_' at the end of the message, indicating that players can input commands. Anyone familiar with Homestuck will be aware of the common usage of this in player-creator interaction.

The Players input commands like so:

>Walk down the long hallway.

>Do we see anything nice?

To which the Parser's response would be like so:

You walk down the long hallway, it's really dark in here.

You see several lovely family pictures, they must have been taken before the manor was abandoned.

As you can see, the Players indicate how they'd like the story to go, and the Parser completes those requests while moving the story along.



I hope you use this brief tutorial to polish your adventuring skills.

Happy Adventuring, to all of you,
Shea

Additional Info:
Spoiler:
This game will update once a day, if commands are available to be entered. If two commands are contradictory, Parser's preference will be chosen. You can also increase the likeliness of a command being chosen by 'seconding' it.

You awaken in a forest.

Who are you?


>_


Last edited by Shea on Mon Apr 13, 2015 1:06 pm; edited 1 time in total

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Re: Name Pending [A Text Adventure]

Post  Suzuka on Sun Apr 12, 2015 9:16 pm

>I don't remember

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Re: Name Pending [A Text Adventure]

Post  Shea on Mon Apr 13, 2015 1:05 pm

You don't remember who you are. You do, at least, know that's odd.

Maybe you should search around for some clues?


>_

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Re: Name Pending [A Text Adventure]

Post  Flamingfrozengnome on Mon Apr 13, 2015 1:13 pm

>Check your pockets, perhaps for an ID
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Re: Name Pending [A Text Adventure]

Post  Shea on Tue Apr 14, 2015 3:07 pm

You check your pockets for an ID or anything that might tell you who you are.

Unfortunately, save for some pocket lint they seem to be empty- Oh wait! There's actually a pen in one of the pockets on your jacket. Maybe that will come in handy.

Inventory wrote:Pen

Equipment wrote:Jacket, Pants, Plain Shirt, Shoes, Socks

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Re: Name Pending [A Text Adventure]

Post  laticat on Tue Apr 14, 2015 6:33 pm

>Start walking in a random direction! Walking never hurt anyone, right?

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Re: Name Pending [A Text Adventure]

Post  Suzuka on Wed Apr 15, 2015 7:47 pm

> Climb a tree to figure out the general area

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Re: Name Pending [A Text Adventure]

Post  Shea on Mon May 04, 2015 12:52 am

>Start walking in a random direction! Walking never hurt anyone, right?


You come to another part of the forest. For all you know you walked in a circle and came back to where you started.

It really looks all the same.

> Climb a tree to figure out the general area


Well, this couldn't possibly go wrong.


Hmm, this seems to be wor-



Well. Nevermind.

>_

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Re: Name Pending [A Text Adventure]

Post  Suzuka on Mon May 04, 2015 12:54 am

> Screech like a pterodactyl to summon some form of help

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Re: Name Pending [A Text Adventure]

Post  Shea on Mon May 04, 2015 1:15 am

> Screech like a pterodactyl to summon some form of help


You aren't sure what a dinobird sounds like.


Regardless, a loud racket erupts from your mouth. If anyone was nearby to hear it, perhaps they'd compare it to the sound a pterodactyl would make.


You wait, but nobody comes to investigate the noise you have made. You suppose you must really be alone here.

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Re: Name Pending [A Text Adventure]

Post  laticat on Mon May 04, 2015 12:06 pm

> This is your chance! Roll around and quack like a duck while nobody is looking.

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Re: Name Pending [A Text Adventure]

Post  Flamingfrozengnome on Mon May 04, 2015 5:45 pm

> attempt to emulate playing music by pounding on the nearby tree
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Re: Name Pending [A Text Adventure]

Post  Suzuka on Mon May 04, 2015 6:00 pm

>Walk around some more and use your pen to mark the trees you pass, just in case you get turned around!

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Re: Name Pending [A Text Adventure]

Post  Radoka on Tue May 05, 2015 10:14 pm

> Quickly retrieve arms from behind tree.
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Re: Name Pending [A Text Adventure]

Post  Casserol on Tue May 05, 2015 10:28 pm

>Search underbrush for tools, find branch
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Re: Name Pending [A Text Adventure]

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